Dive back into Super Smash Bros. trailers with Masahiro Sakurai.
For Super Smash Bros. and for the sake of the series's high-profile partnerships, indeed the utmost quality had to be required.
NintendObs Daily. Thursday, March 24.
In this post from Nintendo.com, Super Smash Bros. Ultimate director Masahiro Sakurai reminisces on the creation of every single fighter trailer not only made for this recent entry on Nintendo Switch, but also for where the practice all began on Super Smash Bros. for Wii U & Super Smash Bros. for Nintendo 3DS. I thought I'd seen this before and in effect, this is an official translation for the full Japanese original article issued by the official Nintendo Co. Ltd. website for the third anniversary of Super Smash Bros. Ultimate, after all of the game's fighters were revealed and released. So it isn't so much that Sakurai's musings are finally available in English, but rather that Nintendo waited the day before Kirby and the Forgotten Land hit stores to publish them, given the history between Kirby, Super Smash Bros. and the creator of both series. Indeed, in videogame news just like in videogame launches, timing is everything.