Reflections on my CrossCode developer interview.
A style of interviewing I plan to expand upon and make my own.
NintendObs Daily. Tuesday, May 4.
Just this Sunday I published an interview I've conducted with Felix 'Lachsen' Klein from the CrossCode development team. I did everything I wanted in the game, all the quests, all the treasure chests, all the botanics even and found myself ready to ask the heavy questions. It's a style of interviewing I plan to expand upon and make my own: find a game that I love, beat the game and then some so that when the time comes, I really know what I'm talking about. What's more, unlike other interviews, post-launch interviews are based on the game itself and not on the promise of what it will or rather will not become. I mean, I used to conduct pre-launch interviews and one of them ended up being Sonic Boom.