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Reflections on my CrossCode developer interview.

Reflections on my CrossCode developer interview.

A style of interviewing I plan to expand upon and make my own.

Luther a.k.a. NintendObs's avatar
Luther a.k.a. NintendObs
May 04, 2021
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NintendObs Daily
NintendObs Daily
Reflections on my CrossCode developer interview.
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NintendObs Daily. Tuesday, May 4.

CrossCode

Just this Sunday I published an interview I've conducted with Felix 'Lachsen' Klein from the CrossCode development team. I did everything I wanted in the game, all the quests, all the treasure chests, all the botanics even and found myself ready to ask the heavy questions. It's a style of interviewing I plan to expand upon and make my own: find a game that I love, beat the game and then some so that when the time comes, I really know what I'm talking about. What's more, unlike other interviews, post-launch interviews are based on the game itself and not on the promise of what it will or rather will not become. I mean, I used to conduct pre-launch interviews and one of them ended up being Sonic Boom.

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