CrossCode, because my friend forced me to. (Just kidding.)
Imagine being a videogame developer making a videogame where the antagonist is a videogame publisher.
NintendObs Daily. Thursday, April 1.
...How can I say this without spoilers? Imagine being a videogame developer making a videogame where the antagonist is a videogame publisher. Like, you made this awesome, on-point supercharged 16-bit action-RPG with all of that good content, mechanics, lore and everything, and now you have to go out in the wild to find a publisher to sell your game. You make your pitch, you have your proof of concept, playable demo even. And you look at that publisher dead in the eye and tell them (assuming you're required to reveal the story): the entire unraveling of the plot of our game is contigent on you, in-game, refusing to publish it. On you, publisher, killing this game right here and now just like you've professionally done to so many other developers in the past. Man, I can't even imagine how that conversation would have been like if the folks at Radical Fish sat down with EA Originals or a Ubisoft equivalent. In fact, you know what? Maybe it actually happened.